missbonbon: (Default)
[personal profile] missbonbon
So I noticed my game severely lacked decent curly hair. I mean not everyone has perfect wavy hair, or straight as a pole hair. So I took a shot alpha editing Cazy's converted Myos hair. I need some feedback please!
Here's my issues:

1. Curls look great in a light color as you can see, but kinda blend in together on darker colors. Minor enough to leave it or is there a way around it without losing the shading for the curls? Examples:


2. It's not very noticeable in this picture, but the straight part doesn't line up along the top of the head. I've tested for about an hour now different sizes/locations of the curls and straight parts to line it up. I conclude that the way the hair is UV mapped, it will probably be next to impossible.Example:

3. I just now noticed it's a bit wide the head. It's near impossible to get it "flatter" by alpha editing it. Is there directions somewhere on how to break a package apart and just make the hair slimmer? Or someone nice enough to help me out?
4. Do the bangs look weird? They seem to be UV mapped to the same portion of one of the curls, but mapped at the end of the texture.  So again, probably impossible to get it to line up correctly. Bothersome?

 

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missbonbon

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