Suggestions?
May. 8th, 2010 06:35 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So I noticed my game severely lacked decent curly hair. I mean not everyone has perfect wavy hair, or straight as a pole hair. So I took a shot alpha editing Cazy's converted Myos hair. I need some feedback please!



2. It's not very noticeable in this picture, but the straight part doesn't line up along the top of the head. I've tested for about an hour now different sizes/locations of the curls and straight parts to line it up. I conclude that the way the hair is UV mapped, it will probably be next to impossible.Example:
3. I just now noticed it's a bit wide the head. It's near impossible to get it "flatter" by alpha editing it. Is there directions somewhere on how to break a package apart and just make the hair slimmer? Or someone nice enough to help me out?
4. Do the bangs look weird? They seem to be UV mapped to the same portion of one of the curls, but mapped at the end of the texture. So again, probably impossible to get it to line up correctly. Bothersome?

Here's my issues:
1. Curls look great in a light color as you can see, but kinda blend in together on darker colors. Minor enough to leave it or is there a way around it without losing the shading for the curls? Examples:
1. Curls look great in a light color as you can see, but kinda blend in together on darker colors. Minor enough to leave it or is there a way around it without losing the shading for the curls? Examples:


2. It's not very noticeable in this picture, but the straight part doesn't line up along the top of the head. I've tested for about an hour now different sizes/locations of the curls and straight parts to line it up. I conclude that the way the hair is UV mapped, it will probably be next to impossible.Example:

3. I just now noticed it's a bit wide the head. It's near impossible to get it "flatter" by alpha editing it. Is there directions somewhere on how to break a package apart and just make the hair slimmer? Or someone nice enough to help me out?
4. Do the bangs look weird? They seem to be UV mapped to the same portion of one of the curls, but mapped at the end of the texture. So again, probably impossible to get it to line up correctly. Bothersome?
I LOVE YOU!
Date: May. 8th, 2010 10:46 pm (UTC)THIS IS AWESOMEEEEEE!!!!!
is that a curled pooklet texture?!
can you PLEASE share it?! i can help a friend out when i get that curly texture =O
oh man, i love you! =O
Re: I LOVE YOU!
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Date: May. 8th, 2010 10:49 pm (UTC)2. Can't see it.
3. Hmm, it's not that wide! It's delicious!
4. No, they don't look weird to me.
(L) LOVE IT! (L)
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Date: May. 8th, 2010 10:59 pm (UTC)(no subject)
Date: May. 8th, 2010 11:22 pm (UTC)2 might be a bit annoying, but still not bad bad.
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Date: May. 10th, 2010 10:58 am (UTC)This brings me to a little question...would you mind terribly if I attempted this for TS2? I'll give you credit for the original idea of course :)
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Date: May. 10th, 2010 12:45 pm (UTC)(no subject)
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Date: May. 10th, 2010 12:48 pm (UTC)I do think the bangs are a little strange. Maybe if they were straighter at the roots like the rest of the hair? I'm not really sure, my hair is quite straight so I probably wouldn't give the best advice.
Regardless, it's gorgeous.
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Date: Jul. 23rd, 2010 01:11 am (UTC)